The Division 2 Open Beta and Game Information

Greetings fellow Evolved members,

Beginning March 1st, the open beta for The Division 2 begins and it will end on March 4th. The open beta is free to anyone on PC, Xbox, and PlayStation. You can begin pre-loading the beta on February 28th at 1 A.M. PST. (2 A.M. MST, 3 A.M. CST., and 4 A.M. EST.)

You cannot get the Division 2 on Steam

Available content:

  • Three main missions
  • Five Side missions
  • Eastern part of the map
  • All three specializations
  • Endgame mission
  • 4v4 PVP Skirmish
  • Dark Zone East (PVPVE zone)

For more information, please visit the The Division 2 Open Beta website.

Want to know more about The Division 2 without scouring the internet?

Most of this information comes directly from The Division 2 website. A small amount comes from my personal experience. This small amount of information is considered general knowledge among all gamers as many games share certain aspects. As such, it is not indicative of a lack of content.

I have gathered this information so that you don’t have to. Regrettably, there may be more information out there that I could not find. My goal is to disseminate accurate information, rather than a large amount. In fact, much of the information is copied and pasted directly from the website. I have organized it, hopefully, in an easier to read, one-stop-shop.

Information on The Division 2:

  • Third person shooter looter
  • Maximum level is 30
  • Main story synopsis
  • Main story missions (Campaign)
  • Side missions
  • Enemy factions
  • Co-op/Solo missions (Dungeons)
  • Endgame Raids
  • Dark Zones (PVPVE)
    • Server Capacity
    • Perk System
    • Extractions
    • Going Rogue
      • Rogue Status
      • Disavowed Status
      • Manhunt Status
    • Normalization and Matchmaking
    • Occupied Dark Zones
  • Conflicts (PVP)
    • Skirmishes
    • domination
  • Clans
  • Skills
  • Specializations
  • Weapons and Gear
  • Cosmetic gear


A virus has wiped out most of the population in the United States. The aftermath is complete Anarchy, with pockets of ordered communities. The original Division setting is in New York shortly after the virus was released. The division 2 setting is in Washington D.C., seven months after the original Division.

Washington D.C. is on the brink of collapse. Lawlessness and instability threaten our society, and rumors of a coup in the capitol are only amplifying the chaos. All active Division agents are desperately needed to save the city before it’s too late.

You are a member of the Division, an elite group of civilian agents charged with being the last line of defense. With DC at risk, it’s time to gear up and use your unique skills to take on this new threat.

Unlike anything before it, The Division 2’s Washington D.C. is a 1:1 representation of the real city, making the game world more authentic than ever. The game’s map offers up-close-and-personal views of landmarks, natural landscapes, neighborhoods, and enemy hideouts.


The main story missions’ task you with bringing order out of chaos. Your base of operations is set up in the White House. As you progress through these missions, you can upgrade yourself and the White House.


You visit the pockets of ordered communities and assist them in their survival. As you help them, they will help you. Some of them will join you and work in the White House.


Various factions, vying for power in the wake of the crisis, are aiming to claim D.C.’s future for themselves. Only Division agents are equipped to take on these new threats and protect the civilians that remain.

True Sons
A group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.

A loosely organized gang of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources. The Hyenas are led by a council of the strongest pack leaders.

Bitter survivors of a forced quarantine bent on revenge against those who brutally imprisoned them and the society that stood by and let it happen. Their charismatic, bloodthirsty leader believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately.

Black Tusks
A secretive private military organization that operates on an unknown agenda. They are disciplined and highly organized, and their unparalleled equipment make them the biggest threat The Division has ever faced.



These are like dungeons in other games. You can solo them if you want to or join others. There are missions while leveling up and there are missions at level cap. All missions have a difficulty setting that can be adjusted. Harder modes are enabled at maximum level.


Like other games, The Division 2 will have endgame raids. These raids require eight players. The first raid is called Operation Dark Hours. This is all that I can find on the subject.


These areas are zones where players run around doing events and killing NPCs. However, other players are also doing the same thing and they can become Rogue Agents. (You may also become a Rogue Agent by choice.) Doing so turns on PVP, giving them the opportunity to kill you. You can, of course, defend yourself by shooting back, which does not flag you for PVP. If they do kill you, they can take your bio-Hazardous loot. Bio-Hazardous loot is as it suggests. After killing Elite NPCs in the Dark Zone, they can drop Bio-Hazardous loot.

Before you can do anything with the Bio-Hazardous loot, it must be extracted and sanitized. In order to extract the loot, you must go to any of designated extraction sites within the Dark Zones, and call for a helicopter to extract the Bio-Hazardous loot. Once it’s extracted, you can pick it up at your base of operations inside your personal chest.

Three Dark Zones are available in The Division 2—DZ East, South, and West—and you can access them early in the campaign. The Division 2’s Dark Zones are PVEVP areas with enemy factions roaming the areas. Similar to The Division, our focus in the Dark Zones is to create social interactions between players characterized by tension.

The most notable change coming in the sequel is the introduction of three Dark Zones, each delivering a unique narrative and fostering new playstyles:

  • Dark Zone East

    • The largest of all three Dark Zones, players utilize long sightlines in over-grown governmental parks.
  • Dark Zone South

    • The smallest of the Dark Zones, emphasis is placed on close-quarters combat.
    • Sightlines are easily broken with large interiors and choke points.
  • Dark Zone West

    • Split into two parts by a large canal, Georgetown is characterized by medium-range engagements and features European style architecture.

Server Capacity

With three new Dark Zones also comes improvements to server capacity and overall size. In The Division 2, we created smaller chunks of Dark Zone for a maximum of 12 players at any given time. While we reduced the maximum player capacity by half for The Division 2, we reduced the overall size of the Dark Zone by thirds to increase player density. The quality of your encounters in the Dark Zones are improved, making your experience more fulfilling.

What’s more, each Dark Zone reacts to player activity and engagements as you traverse the zone. If you are taking part in an activity in the northern section of a Dark Zone, events will begin appearing elsewhere to create draw in those areas and balance out the region. You need to be cognizant of your surroundings, as every Agent knows situational awareness goes a long way.

Perk System

In The Division 2, your Dark Zone Level matters more than ever. Senait, the new Dark Zone operator at the Base of Operations gives you access to the new Dark Zone Perk interface—a tree of bonuses that unlock every five Dark Zone levels. While these perks are not power based, they improve your Dark Zone experience based on your playstyle. Ranging from extra space for contaminated items, increased rewards for Rogue agents, or additional opportunities for loot, you have the power to select from a pool of perks that best suit how you enjoy playing The Division 2. Death as a Rogue in the Dark Zones comes at a great cost of experience, though. Maintaining your Dark Zone level and, more importantly, these perks are a priority in The Division 2.


We are excited about a few big changes coming to extractions in The Division 2. While loot was static from the moment it dropped in The Division, it takes on a more dynamic role this time around. Firstly, only the rarer and more scarce gear upgrades found in the Dark Zones will be contaminated and require an extraction. The rest will flow straight into your inventory. Secondly, weapons and gear roll at the power level of the player who successfully extracts them. Contaminated gear is your best chance at finding upgrades within the Dark Zone. This creates more gearing opportunities for you as any stolen loot will always roll to your level.

Going Rogue

We have implemented a three-tiered progression system for Rogues in The Division 2. There are two ways for players to engage with our new Rogue progression – world interaction and toggling:

  • Rogue Status

    • This early stage in the Rogue loop is new to The Division 2, with a focus on theft and greed.

    • Once Rogue, players see nearby opportunities to complete new Rogue actions—stealing other players’ loot, hijacking Supply drops, and cutting ropes to name a few.

    • Performing any of these actions will toggle you Rogue.

    • Here, the ultimate goal is gaining access to the Thieves Den—a hidden instance that houses vendors only accessible by Agents in this Rogue state.

    • The entrance location varies and appears when you execute enough Rogue actions.

    • After exiting the Den, players return to SHD status. If a player kills another player while in this new Rogue state, they will go Disavowed.

  • Disavowed Status

    • This stage is the most familiar to fans of The Division.

    • Killing players raises the attacking Agent’s disavowed level, and killing enough players raises the disavowed Agent’s status to Manhunt.

    • SHD Agents can eliminate Disavowed Agents to claim their bounties.

  • Manhunt Status

    • This is the final stage in the Rogue loop in which players have to clear their status at a SHD terminal in order to earn rewards.

    • In The Division 2, you have a choice of three random terminals active in the Dark Zone to clear your Manhunt status.

    • You also have the option to Increase Notoriety at any terminal, effectively raising your rewards but requiring you to cash-out at the next terminal.

    • General terminal areas are visible on the mega-map for SHD agents while a Manhunt is active, but precise terminal locations are only revealed to the Manhunt player.

    • This creates a cat-and-mouse style gameplay loop where SHD Agents can track down Manhunt Agents and attempt to claim their bounty.

Normalization and Matchmaking

A big change from Manhattan’s Dark Zone is that the three Dark Zones in Washington D.C. will utilize normalization to level the player field. If you are new to The Division 2, normalization reduces the peaks and valleys between players who have high survivability or high damage output. While balancing is a factor to take in account when crafting your build, remember that your build choices are still unique and offer a variety of gameplay options. AI are not exempt from normalization either; they adhere to the same normalization rules players do.

Matchmaking in the Dark Zones occurs in two separate brackets. On the one side, players are matched in level buckets (1-10, 11-20, and 21-30) and normalized to the same power level. On the other side, all players who have reached World Tier are matched together and normalized to the same World Tier. For players above the normalized power level, bonus statistics are applied to reward you for your time.

We have also altered the Dark Zone matchmaking assignment to help solo players play in Dark Zones mostly comprised of other solo players. This is not a hard rule, and players are free to form groups inside the Dark Zones.


Checkpoints are mounted with indestructible turrets to avoid checkpoint camping. These weapons target any Rogue or AI that crosses its path, so keep your distance!

Occupied Dark Zones:

We have one more new feature on the list dedicated to our most dedicated PVP crowd. Today, we are introducing dynamic, server-wide events called Occupied Dark Zones. During these events, all expected Dark Zone rules change.

The concept of SHD and Rogue are completely gone; you are simply a player trying to reap the best rewards in our most hardcore environment. This translates to no Rogue states, a limited notification system, friendly fire active, and no normalization, allowing you to utilize every ounce of your build.

While one Dark Zone is Occupied, the other two operate under expected behavior. These end-game events are designed to be some of the greatest risk/reward opportunities in The Division 2.


There are two types of conflicts; Skirmish, and Domination. Which we will go into depth shortly.

Boosts are available in both Skirmish and Domination. These are pre-placed supply crates that reward random team bonuses when activated. Examples include extra armor or extra damage for a limited time. Supply Drops are also being implemented into end-game organized PVP, and these provide Specialization Ammo. Players receive announcements that Supply Drops are inbound, and these land on the map. Proceed with caution, as Specialization Ammo drops if a player is killed while in possession of it.

Conflicts will feature bespoke maps designed specifically for great PVP focused gameplay. These arenas are grounded and inspired by Washington, D.C. but they are not a 1:1 visual representation, as we did not want to sacrifice PVP balance for authenticity.

The following arenas were built specifically with PVP in mind:

  • Capitol Ruins

    • Players will compete for control of this forest environment.
  • Stadium

    • Players fight in the urban streets and parking lots outside a baseball stadium.
  • Georgetown

    • Players battle for control over rooftop perches in this residential area covered in yellow powder contaminants.

Matchmaking for organized PVP also occurs in two separate brackets. In one bracket, all players who have not reached World Tier and began end-game are matched together and normalized to the same power level. In the other bracket, all players who have reached World Tier are matched together and normalized to the same World Tier.

While normalization is active to reduce the peaks and valleys between players with high survivability and high damage output in organized PVP, minor stat advantages will still be available to players who put the hours into their builds. While balancing is a factor to take in account when crafting a build, remember that build choices are still unique and offer a variety of gameplay options.

Skill-based matchmaking, based on many factors such as wins and losses, also plays a role in organized PVP matchmaking. When completing matches, players increase a PVP level that exists separately from Dark Zone and overall character level as well.

To wrap things up, we are happy to announce that separate balancing is in effect for PVE and PVP modes. Skills and talents in organized PVP, for example, will have normalized versions that have different statistics than their PVE counterparts. In The Division 2, we want to keep PVP competitive and healthy without negatively impacting players who enjoy PVE.

In this 4v4 Team Deathmatch mode characterized by short time limits and fast-paced gameplay, each team has a limited number of reinforcements. Reinforcements serve as a team life pool that deplete with each respawn. Once a team’s reinforcements deplete, they enter an elimination phase. Once a player is eliminated, they are out of the game.

First, the three objectives airdrop into the map shortly after the match begins in order to give teams a chance to fight for control of the objective area before it becomes active. In addition to passively capturing while in position around the objective, players have the ability to active-capture using an interactable on the objectives themselves. Completing this interact will instantly flip the objective to your team, but these actions take time. Players are severely exposed while performing these actions, so expect high-risk/high-reward situations in Domination.



Unlike the first Division, The Division 2 will have a clan system that you can join.The ability to create a clan is unlocked early as a part of The Division 2’s story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.

One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.

Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.

Finally, each clan can set their preferred privacy level, consisting of three distinct levels:

  • Open

    • Searchable and open for all players.
  • Invite Only

    • Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private

    • A private clan is not searchable and can only be joined through an invite sent by the clan’s leadership.

More details:

  • Up to 50 accounts per clan; 4 characters each.

  • Membership ranks

    • Clan membership is organized into four ranks, allowing for improved organization and a clear structure

      1. Commander

        • The leader of the clan which has access to all administrative functions of the clan.
      2. Lieutenant

        • The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
      3. Agent

        • The established clan member able to invite potential recruits to the clan.
      4. Recruit

        • The recruit is a new member of the clan with limited access to administrative clan functionality.
    • When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant’s characters, including gear, in order for you to quickly make an informed decision.

  • Social Space

    • The East Wing of the White House will serve as your clan’s home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan’s level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.

    • The clan quarters will showcase your clan’s top three weekly CXP contributors, giving recognition to your most dedicated members’ accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

  • Clan projects, progression and experience

    • All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends’ additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan’s veterancy.

    • Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week’s rewards each time.

    • Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

  • Clan message feed and voice channels

    • Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
  • In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.


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There are five skills in The Division 2, and each skill has four or five subskills with unique abilities that change how the main skill functions. Only Two main skills can be on your “hotbar”, but all of them will be available.

Chem Launcher
First on the list is a new skill that we are introducing in The Division 2—the Chem Launcher. As a grenade launcher inspired weapon, the Chem Launcher fires various ampules of chemicals in an arc that disperse into a cloud on impact and linger to cause unique and devastating effects. When you have the Chem launcher equipped, you can choose between four different chemical charges:

  • Firestarter

    • The Firestarter canister sends out flammable, near-invisible gas. These gas clouds can be ignited with any spark—bullet impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you combine multiple clouds over a large area, you can create devastating chain reactions.
  • Riot Foam

    • This skill fires a canister with riot control foam that disperses on impact. This is the same riot foam as you have seen the True Sons use in the E3 demo. The foam is sticky, heavy, and it expands rapidly. Anyone affected by the foam is stuck in place for a period of time, but the hardened foam can be destroyed to break them free.
  • Oxidizer

    • The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time and efficiently eats away at enemy armor or any enemy mechanical items.
  • Reinforcer

    • The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time. You have the ability to heal your friends very fast, or even yourself over time.

In The Division 2, we have drones! When deployed, the drones hover around your shoulder and follow you around. Depending on what drone you equip, it can stay passively by your side until assigned an order or it can automatically target your enemies and even friends in some cases. There are five different categories of the drone:

  • Striker

    • As suggested by the name, this is an offensive version of the Drone. Built for combat, the Striker possesses a turret that inflicts continuous damage upon its target. This drone can receive remote orders from its controller to attack specific targets.
  • Defender

    • The Defender is a defensive drone that protects its owner by utilizing an experimental directed emitter. It deflects incoming bullets with microwave bursts, creating an invisible barrier. However, each bullet deflected greatly drains the battery, and it is incapable of defending itself from enemy fire. It can, however, be ordered to guard friends or other friendly skill items.
  • Tactician

    • Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles it can see, effectively highlighting their location. While deployed, it gives you and your party continuous information about the position of the enemies within your area. This is the Specialist skill for the Sharpshooter Specialization.
  • Bombardier

    • This drone can perform a bombing run across a long area. The drone flies to an area designated by the player and drops a barrage of explosives as it strafes from one end of the zone to the other.
  • Fixer

    • This defensive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.

Also new to The Division 2 is the Hive—a group of advanced micro-drones that deliver special effects to their targets. You either place or throw the Hive, which affects targets within its radius. While most Hive categories are used primarily for defensive measures, there are offensive alternatives to suit all playstyles:

  • Stinger

    • Micro-drones swarm hostile targets that enter their range, inflicting damage and targeting weak spots, destroying them efficiently.
  • Restorer

    • When the Restorer detects missing armor on a friendly agent in its range, it deploys micro-repair drones towards the agent. On impact, an amount of armor is repaired.
  • Booster

    • The Booster sends out one micro-drone per friendly player that administers stimulants to increase combat efficiency—boosting weapon handling, movement and other physical capabilities of the agent.
  • Reviver

    • When deployed, the Reviver Hive can revive allies within a specific radius on the ground. If any of your downed allies are within the range of your Reviver Hive, you can manually order a set of micro-drones to revive them. However, you can also press and hold the button to charge up the micro-drones. The longer you hold the button, the more health and armor your ally revives with.

Seeker Mine
Here is a skill every Division Agent should recognize — Seeker Mines! These spherical, self-propelled ordnance delivery devices are returning in The Division 2 with more features and abilities. These mines use sensors that allow them to target hostiles — or friendlies — as needed to perform various effects. You can activate Seeker Mines by dropping them to the ground or throwing them straight into the action. Each category offers something new to Agents in the field:

  • Explosive

    • This classic seeker mine chases the target, designated by the owner, and detonates with a staggering explosion. However, it can be avoided as there is a slight arming time before it explodes.
  • Airburst

    • This mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity.
  • Mender

    • Similar to the Reinforcer Chem Launcher, this friendly little seeker mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine. This is the Specialist skill for the Survivalist Specialization.
  • Cluster

    • The Cluster contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.

The last skill on today’s list is no stranger to Division players — the turret. This compact, self-unfolding device tracks and shoots designated targets. Turrets can be placed next to you with a quick-press of the Skill button or thrown a short distance with a long-press. Let’s discuss turret variants:

  • Assault

    • Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret’s targets.
  • Incinerator

    • If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
  • Artillery

    • The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.
  • Sniper

    • This long range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim on the target.



Upon reaching level 30, you will unlock three specializations. However, you can only choose one. Each specialization comes with its own specialized weapon.

Desperate times ask for desperate measures. Survivalists can control their surroundings using traps and status effects. They are equipped with a precision crossbow as their signature weapon to take their targets down, even in the harshest of environments.

Sometimes stealth is just not an option. Demolitionists are agents of chaos, focusing on disrupting enemy plans and entrenched positions using a grenade launcher as their signature weapon.

A Specialization for Agents looking at taking their targets out, without them ever realizing what hit them. Sharpshooters can change the tide of a battle from afar using a powerful sniper rifle as their signature weapon.


When you’re battling everything from warring factions to contamination zones and the elements, you need to make sure you’re well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities.

To expound on this, there are armor sets like armor sets in other games. These armor sets give bonuses according to the number of pieces you are wearing.

Rather than confuse people new to this game and still inform veteran players, I will simply say that the gear system that was in the first Division has changed in The Division 2.


This was briefly mentioned in Weapons and Gear, but I want to add a bit more. While this is almost self-explanatory, The Division approaches it in a way that was new to me. The amount of cosmetic gear in the first Division is massive. You can choose to wear a complete matching set, or you can pick and choose each piece.

The cosmetic gear covers head, body, legs, feet, hands and backpack. The individual body pieces have subcategories. For example, your head can wear either a baseball cap, beanie, or hoodie. The customization is impressive, and it sets you apart from other agents.

I should also mention that some of the cosmetic gear for The Division 2 is only earned in the first Division by completing certain tasks.

That’s all folks! If you find some information that I do not have here, please feel free to let me know and I will add it in!



So for the cosmetic gear that can be earned through the first Division: Is it tied to your Ubi account or the platform that you play it on? I have D2 preordered for Xbox but got D1 for PC and it would be awesome if I could play it there and try to get the cosmetics unlocked before D2 releases. Googled a bit and can’t seem to find any relevant info on it.

Thats a good question. I would say Ubisoft account. I think you have to launch the Ubisoft launcher to play The Division, regardless of the platform. I bought the first Division on steam, but the Ubisoft Launcher comes up regardless. The achievements are on the Ubisoft launcher. The Division 2 is not on Steam, which is another reason I would guess it’s Ubisoft account. I believe you can link your Steam account to your Ubisoft account. Of course, the last part is for PC users, but I feel it solidifies my belief that it is account based.I hope that helps!